The history of Defense of the Ancient [ DotA ] Part 1


Some of you may have heard it, played it, even got addicted to it, but how many of you really know the history behind this worldwide pheomenon ? Have you even stumped upon the question whenever someone asked you, "who created DotA ?", "why is roshan named roshan? " and some other questions ? Fear not, for Miss Blinkcube is here to provide the answer to all.





 Defense of the Ancients

          Defense of the Ancients (DotA) is a custom scenario for the real-time strategy video game Warcraft III: Reign of Chaos and its expansion, Warcraft III: The Frozen Throne, based on the "Aeon of Strife" map for StarCraft. The objective of the scenario is for each team to destroy the opponents' Ancients, heavily guarded structures at opposing corners of the map. Players use powerful units known as heroes, and are assisted by allied heroes and AI-controlled fighters called "creeps". As in role-playing games, players level up their hero and use gold to buy equipment during the mission. The scenario was developed with the "World Editor" of Warcraft III: Reign of Chaos, and was updated upon the release of the expansion, The Frozen Throne. There have been many variations of the original concept; the most popular is DotA Allstars, which has been maintained by several authors during development. The current developer is known by his pseudonym as "IceFrog", and has been developing the game since 2005. Since its release, Allstars has become a feature at several worldwide tournaments, including Blizzard Entertainment's BlizzCon and the Asian World Cyber Games, as well as the Cyberathlete Amateur and CyberEvolution leagues; Gamasutra declared that DotA was perhaps the most popular "free, non-supported game mod in the world".


To be continue.


The history of Defense of the Ancient [ DotA ] Part 2


All about DotA allstaR