The history of Defense of the Ancient [ DotA ] Part 4

Development 

          Warcraft III is the third title in the Warcraft series of real-time strategy games developed by Blizzard Entertainment. As with Warcraft II, Blizzard included a free "world editor" in the game that allows players to create custom scenarios or "maps" for the game, which can be played online with other players through Battle.net. These custom scenarios can be simple terrain changes, which play like normal Warcraft games, or they can be entirely new game scenarios with custom objectives, units, items, and events, like Defense of the Ancients. The first version of Defense of the Ancients was released in 2003 by a mapmaker under the alias Eul, who based the map on a previous StarCraft scenario known as "Aeon of Strife", After the release of Warcraft's expansion The Frozen Throne, which added new features to the World Editor, Eul did not update the scenario. Other mapmakers produced spinoffs that added new heroes, items, and features. Among the DotA variants created in the wake of Eul's map included Allstars, developed by modder Steve Feak (under the alias Guinsoo); this version would become the most popular version of the map. Feak said when he began developing Allstars he had no idea how popular the game would eventually become; the emerging success of the gametype inspired him to design a new title around what he considered an emerging game genre. Feak added a recipe system for items so that player's equipment would scale as they grew more powerful, as well as a powerful boss character called Roshan (named after his bowling ball) who required an entire team to defeat.

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