Team Scourge
Damage 48 - 54
Armor 5.22
Movespeed 310
Attack Range 128 ( Melee )
Attack Animation 0.3 / 0.6
Casting Animation 0.5 / 0.51
Base Attack Time 1.5
Missile Speed Instant
Reflection
Zeal
Metamorphosis
Sunder
The Soul Keeper has one of the most feared growth potentials of all. While initially weak, if left unchecked he can come back to slaughter his enemies with ease. His ability to Soul Steal allows him to slowly siphon life from one target to himself. To aid in his physical prowess, Terrorblade can Metamorphosis into the powerful demon hunter, gaining a ranged attack and additional life. He can also Conjure Images to deceive or simply unleash them upon his enemies. Some have questioned his mortality, as he can Sunder to swap his current health with that of someone robust and lively, essentially escaping death, and sending someone close to their own.
Terrorblade is the twin brother of the Anti-Mage. Both of Night Elf descent, Terrorblade was drawn in by the powers of the Undead, plunging deeper into the abyss of no return, growing large, gargoyle-like wings to symbolize his breaking from the Night Elf world. Having mastered the art of image-creation and soul manipulation, he has the ability to transform into a fearsome and terrifying demonic form, obtaining the powers to hurl energy at his opponents. Large moonblades slashing, he is one to fear on the battlefield.
** Reflections are cannot to be target, invulnerable illusions.
** Reflections can only attack their source.
Zeal
** Attack speed bonus affects your illusions too.
Metamorphosis
** Metamorphed Terrorblade has 300 movement speed, a 1.6s Base Attack Time and 550 attack range.
Sunder
Ability Type : Active
Targeting Type : Unit
Mana Cost: 200 / 100 / 0 per skill's level
Ability Hotkey: R
Targeting Type : Unit
Mana Cost: 200 / 100 / 0 per skill's level
Ability Hotkey: R
** Interrupts channeling spells of the target.
** Level requires : Hero level 6 / 11 / 16.
** Magic immunity on the target or Terrorblade will prevent that unit from having their HP changed. The other unit will still change its hp correctly.