Heroes - Spectre


Mercurial







Strength     Agility     Intelligence
   19+2.0          23+2.2               16+1.9







Team                             Scourge
Damage                         46 - 50
Armor                            3.22
Movespeed                    295
Attack Range                 128 ( Melee )
Attack Animation           0.3 / 0.7
Casting Animation          0.2 / 0.51
Base Attack Time          1.7
Missile Speed                Instant
Sight Range                   1800 / 800


Spectre


Spectral Dagger


The Spectre launches a deadly dagger that trails a Shadow Path. Deals damage to the targets in its path. Units hit by the dagger will also trail a Shadow Path. The Spectre becomes phased (gains zero collision) while on the path.

Desolate



Deals bonus damage that cuts through armor when attacking a hero that has no nearby allied units. Works on Illusions.

Dispersion


Causes any damage taken by Mercurial to be reflected onto all enemies in a 1000 AoE. The further away the enemy is the less damage is dealt.

Haunt


Creates a haunting image beside each enemy hero. These images are uncontrollable, take 200% damage, deal 40% damage and each of them will attack only its pair. Haunting images have a 1 second delay before they become active..






Mercurial is able to Desolate opponents for pure damage if she catches them alone, and Disperses damage intake, reflecting it in the area around her. She can hurl a Spectral Dagger at opponents, which will slow and damage enemies, as well as allow Spectre to pass through material objects and travel across any terrain. She should be feared as a constant presence, being able to Haunt images of herself upon all enemy heroes from any distance, and even reform her actual self into any one of those images to physically enter a fight.




A darkness who was ancient even in the early days of the world's existence, Mercurial is the embodiment of rage and vengeance in the souls of those long dead. Haunting her enemies with relentless fervor, she is able to throw a dagger-like projectile that allows her to chase her prey beyond physical boundaries, and the fear and the desolation struck in the hearts of those who have the misfortune of encountering her alone is a pain impossible to withstand. Spectre's thirst for destruction is insatiable, and the upcoming struggle seems to be just what she was waiting for. 






Spectral Dagger

Ability Type :          Active

Targeting Type :    Point
Mana Cost:             130/140/150/160 per skill's level
Ability Hotkey:       D





**Damage type: magical
**Buff lasts for 4 seconds after Mercurial leaves shadow path.
**Debuff lasts for 7 seconds after enemy leaves shadow path.
**Slows but does not damage magic immune units.
**The dagger moves at a speed of 857.14 units per second.
**Vision is granted of shadow path when Spectral dagger is cast.



Spin Web

Ability Type :          Passive

Targeting Type :    N/A
Mana Cost:             N/A
Ability Hotkey:       L








**Damage type: pure
**Damage is dealt before Spectre's actual attack.
**Works only if attacked enemy has no allies in 325 range.
**Your illusions also have the Desolate skill.



Dispersion


Ability Type :          Passive
Targeting Type :    N/A
Mana Cost:             N/A
Ability Hotkey:       I









**Damage type: pure
**Reflected damage is not felt by Spectre, effectively reducing the incoming damage.
**Illusions will not benefit from this ability.
**Full damage is dealt in a 300 AoE around Spectre.
**The damage dealt decreases linearly from a 300 distance to a 1000 distance from Spectre.






Haunt

Ability Type :          Active

Targeting Type :    Instant
Mana Cost:             100
Ability Hotkey:       T









** Level requires : Hero level 6
** Can be upgrade on level 11 and 16.

**Illusions have Desolate ability with same level as Spectre's, and damage from Desolate on illusions isn't reduced.
**Illusions are uncontrollable.
**There is a 1 second delay before illusions start attacking the nearest hero.






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